Hi all,
My name is James, and I just recently I wrote a funny paper that proposes the use of the Collatz map in Combat Sports.
It’s based on amateur childhood experience with Super Smash Bros and 2D fighter games, of which back then I used a tangentially related ‘fractal thinking’ algorithm (in combo language 112, 112112113, …).
I’m aware that I took some liberties in tone (in all honesty, to highlight and affirm my prerogative to do so as an independent researcher at the very least).
I kinda rushed the paper in light of the recent Navier Stokes situation, so I didn’t get to discuss the relevance of my result (that being the efficiency in memory of the algorithm versus the infinitely complex ‘fractal thinking’), nor did I mention the proposed general idea of a ‘easily computable random number generator to be used in combat sports’ versus simply focusing on the Collatz map, nor did I mention any other Systems other than tempo (such as an offensive exertion system varying in the exertion of each strike).
I’m looking for critiques, and maybe possible further support for serious publication.
Thank you for your time,
Yours sincerely,
James.